Picture this: the very fate of Arrakis, the spice, and the Imperium itself is not just in the hands of a Duke or a Baron, but in yours. The Landsraad in Dune: Awakening ain't your average bulletin board, folks—it’s the beating heart of galactic politics where players, guilds, and Great Houses clash in a silent war of influence and resource control. Forget just surviving the desert; the real game is played here, in the hallowed (and slightly sand-scuffed) virtual halls of power. To master this system is to bend the server's very rules to your will, but you gotta know the ropes. So, let's dive into the spice-infused chaos of 2026's definitive political playground.

Step 1: Picking Your Poison – Unlocking the Landsraad
You can't just waltz into the Landsraad wearing your stillsuit and expecting a seat at the table. No way. First, you gotta get your hands dirty and pick a side in the age-old feud. Your choices? The noble, if sometimes stuffy, House Atreides, or the ruthless and brutally efficient House Harkonnen. This ain't a casual choice; it's a marriage of convenience (or terror).
To swear fealty, you must complete a series of quests and contracts for your chosen house. Where does this epic journey begin? Head to the Anvil, that dusty tradepost in the Eastern Vermillius Gap. You'll spot two NPCs there, each practically screaming their allegiance. Talk to one, and you're on the path. Finish their dirty work, pledge your loyalty, and bam—the doors to the Landsraad swing open. It’s like getting your first real credit line, but with more sandworms.

Step 2: The Board of Power – How to Use the Landsraad
Alright, you're in. Now what? Simple. Toggle over to your Social Tab, then click the Landsraad Sub-Tab. Behold! The Landsraad Board stretches before you, a mosaic of 25 different quests and contracts, each tagged with a lower house insignia. This board is, quite literally, the game board for server-wide dominance.
Here’s the scoop:
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Most quests involve hauling precious resources to a House Representative. Think of it as a very high-stakes delivery job.
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When your faction and its guilds complete a quest, they claim that lower house for their side. It’s a territorial grab on a political map.
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You, the contributor, get to claim sweet, sweet tiered rewards. The more you put in, the more you get out. Easy math.
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But the real prize? Voting power. Winning these little wars earns your faction political clout. And in the Landsraad, clout is currency.

Step 3: Finding Your Pack – Guilds Are Everything
Trying to tackle the Landsraad solo is like facing a sandstorm with a teaspoon—you're gonna have a bad time. To play the big leagues, you must join or create a guild. Head to the Guilds Sub-Tab under the Social menu.
Your options:
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Join a Guild: Wait for an invite from a savvy commander. It’s the easy way in.
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Create a Guild: Feel like a born leader? Fork over 1,000 Solari to found your own. But here’s the kicker—your guild must align with the same faction you pledged to. No flip-flopping allowed! Once you’re set with a crew, the real fun begins. Seriously, don't even think about going it alone.

Step 4: Getting Your Hands Dirty – Completing Quests
With a guild at your back, it's time to work. Visit your House Representatives to unlock quests on the Landsraad board. The tasks themselves? They’re the bread and butter of Arrakis, but on a massive scale. You and your guildies will likely be doing one of these core activities:
| Quest Type | What You'll Do | The Vibe |
|---|---|---|
| Harvest Materials | Mine, gather, and haul specific resources across the desert. | A brutal logistics race against time and other players. |
| Kill NPCs | Eliminate key targets, from smugglers to rival house troops. | Straight-up tactical combat and mayhem. |
| Control Territory | Secure and hold points in the treacherous Deep Desert. | A relentless PvPvE tug-of-war where the environment is also trying to kill you. |
Unlock the quest, rally your guild, and pour in your contributions. Once the collective goal is met, swing back to the House Representative to collect your personal reward. The size of your loot crate is directly tied to how much you personally grinded. No free rides here!

Step 5: The Real Endgame – Voting and Decrees
This is where it all comes together, where the political machinations pay off. After guilds claw and fight to complete Landsraad quests, the victorious faction earns voting power. This power is granted to the leaders of the top-contributing guilds—the elite of the elite.
These chosen guild leaders then enter a closed session to vote on server-wide decrees. These aren't just trophies; they are game-changing buffs that affect every single player aligned with their faction. We're talking about serious advantages:
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Crafting Bonuses: Cheaper recipes, faster crafting times. Your economy just got a steroid shot.
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Damage Buffs: Your fighters hit harder in PvE and PvP. A straight-up military edge.
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And More... The potential decrees are a closely guarded secret, but rumors speak of everything from increased spice yield to reduced environmental damage. The power to shape the meta is literally in your vote.
Controlling these decrees is the ultimate power move. It’s not just about winning a battle; it’s about rewriting the rules of engagement for everyone on your side for the foreseeable future. The quietest vote can echo louder than the loudest explosion in the Deep Desert. Now that's power.

So there you have it. The Landsraad isn't a side activity; it's the endgame for the socially savvy, strategically minded player in 2026's Dune: Awakening. From a lone adventurer at the Anvil to a guild leader casting a world-altering decree, your journey through this system is the story of building an empire on sand and spice. Choose your house, build your legion, conquer the board, and rule the server. The desert watches... and now, it obeys.